Emerald Golem is referred to as "EMERALD_BOSS" in the dialogue files and "EmeraldBoss" in the picture files.
If Ninja attacks the core, Emerald Golem will spit a small round glowing green projectile from its mouth towards Ninja. If Arcane Golem performs "Clap Pushback," then the energy ball shield regenerates early. It charges the ground filled with pink energy, telegraphing where laser columns will shoot straight up out of the ground. Ninja traverses through the entirety of Howling Grotto until he reaches the shop just before the Emerald Golem boss room. Ninja, The Shopkeeper, and Phantom teleport together to the top of the Tower of Time, where they join up with Monk, The Prophet, and The Artificer. Its head resembles a Blue Robes member, with a blue hood and darkened face, but instead of two separate glowing red eyes, it has glowing pink eyes, connected together by a horizontal pink line. It then starts flying all over the arena in random directions. Emerald Golem is polite about the whole affair, forgiving Ninja for destroying its golem, and even adjusting the wind currents so that Ninja may leave Howling Grotto. It unwittingly killed previous Messengers while digging.
Emerald Golem is upset that Ninja destroyed its golem. As it turned out, the Mask slowly grew in power over the countless Messenger cycles, becoming extremely powerful. https://www.twitch.tv/videos/504123242?t=0h15m59s, https://the-messenger.fandom.com/wiki/Emerald_Golem?oldid=13359, Attack Pattern: Basic Attack → Triple Pound Attack → Repeat. Emerald Golem Soundtrack In Picnic Panic, Voodoo Totem is revealed to be piloted by the wisp of the Emerald Golem.
It is the third boss of the game and is fought at the end of the Howling Grotto. It is the sixth boss of the game and is fought at the end of the Tower of Time.
The Arcane Golem. Afterwards, the hands return to their default positions.
The Arcane Golem serves as the "Test of Might" to see if Ninja is worthy of being the chosen one. This boss features two distinct phases and a number of attacks. Ninja destroys Emerald Golem's golem, which leads to an air battle between Ninja and Emerald Golem's true form, a glowing green ball of light with a face. Arcane Golem places one hand on one side of the arena at a medium height, palm downward.
Afterwards, the hands return to their default positions. Key art #3, which depicts Emerald Golem without its golem near the top and in the middle. Emerald Golem's 16-bit talk portrait icon.
Ninja enters Emerald Golem's domain, a pitch-black room that is slowly lit up by Emerald Golem's glowing green core, revealing the large and imposing Emerald Golem. The boss has two hands which will slam the ground constantly in different patterns as he attempts to smush you. Emerald Golem raises the hand furthest from Ninja after its core is depleted. After enough time passes, the core glows green again and has its 8 HP restored, Emerald Golem's hands stomp the ground a couple of times in a row, the wind tunnels disappear, the shoulder spikes return, and the true weakpoint hides away again.
One of the sages, The Artificer, is excited about Ninja's arrival and proclaims his desire to "do the thing." The hands return to their default positions, completely perpendicular for a few moments before returning to their normal shape. Note: Left/right hand means left/right from the player's perspective, not from Emerald Golem's perspective. At this point, Ninja must fly up one of the wind tunnels then attack Emerald Golem's true weakpoint. Emerald Golem's face is split into two halves that open up like a mouth to reveal a glowing green ball of light with an angry face, which is its true form without the rock golem. Afterwards, 8 thin floor tiles raise straight up into the air at varying heights, carrying Ninja upward. The Prophet and The Shopkeeper also teleport away, and from below and behind the arena, the Arcane Golem slowly rises up and towers high above Ninja. It unwittingly killed previous Messengers while digging. The shoulders are covered in triangular prisms of pink crystals that point straight up into the air.
As you attack the heart, the boss will shoot green projectiles from the mouth down at you as well as change up its attack patterns to defend the heart. There are 7 lasers outlets on the ground, which are predetermined to perform one of three patterns.
"Energy Ball Shield Disappears into Energy Ball Maze" becomes more difficult to navigate through, introducing a few moving pink energy balls instead of solely stationary ones. Continue to avoid both of these attacks and once you have dealt enough damage to the heart, the boss will open his mouth, revealing a green orb we need to attack and the crystals on his shoulders will recede. "Hand Sweep" and "Downward Lasers" become extremely fast. The boss will shoot small green projectiles from the mouth at the top of the room. The Arcane Golem's laser shatters the Mask into many pieces. Ninja must take advantage of opportunities to run past Emerald Golem's hands while they're in the air during "basic attack" and "triple pound attack" to reach the center of the room, where Ninja can deal damage to Emerald Golem's glowing green core. Ninja and the Arcane Golem engage in combat, as the Arcane Golem primarily uses its hands and pink lasers to attack Ninja. It has a blue exterior and an interior filled with swirling pink mist. Emerald Golem's right hand does one pound, then each of Emerald Golem's hands does 4 pounds back and forth across the screen. Ruxxtin is a short skeleton-faced person wearing an oversized purple necromancer outfit. Then, Emerald Golem's hands will raise up to the middle of the screen, hold in place for a bit, pound downward, then quickly bounce back to their neutral positions. The Messenger Boss: Golem This boss appears at the end of the Howling Grotto area during part 1 and is a little more challenging than the previous bosses we have encountered. Howling GrottoVoodkin Shore
During "weakpoint exposed," both hands raise up into the air to allow Ninja passage to the true weakpoint. He’ll also block your path to the wind gusts on one side of the platform, so be sure to use the one that you can safely reach when this occurs. Full list of all 48 The Messenger achievements worth 1,250 gamerscore. It is the second boss of the DLC and is fought at the end of Voodkin Shore. Location Then, it raises its left hand up into the air, holds it up in the air for a bit, then pounds it down into the ground. Ninja can talk to The Shopkeeper to ask about the upcoming boss. The hands simultaneously sweep twice across the screen as each hand shoots a laser column down towards the ground. The hand then quickly returns to its neutral position. The Arcane Golem and the Mask struggle against each other in a laser beam duel, but eventually, the Arcane Golem wins out. The Shopkeeper explains to Ninja that the next boss is a challenge, the boss is big, and that the boss understands that the best defense is a good defense.
When Ninja reaches Quillshroom Marsh, he can talk with The Shopkeeper about Emerald Golem. The hand closest to Ninja sweeps across the screen, and once it reaches the opposite side of the screen, both hands move together back towards the other side of the screen.
Emerald Golem raises both hands after its core is depleted. We’ll need to attack the boss’s heart to make him vulnerable to attack. HP Emerald Golem loses its golem, then the entire room is filled with wind tunnels and floating Ki charges. After dealing enough damage to the boss, the arena will be destroyed and replaced with wind gusts whilst the boss will disappear, and the green orb will appear. The core has a green-gray cross over its center and around its circular edge, similar to a stereotypical window frame. Emerald Golem's hands rest in their neutral positions at the ground on each side of its body. If Ninja does 3 consecutive hits within 4 seconds, Arcane Golem's hands will stop whatever attack they are doing and clap together, pushing Ninja away from the center of the screen. Simply keep hitting the green orb until a scene plays to end the fight. Emerald Golem is a boss in The Messenger. The first part of the fight takes place on a large, flat platform with the boss in the background. Locations Emerald Golem pounds the ground several times with its fists, which brings down walls of rock on both sides of the room that prevent Ninja's escape.
It is the third boss of the game and is fought at the end of the Howling Grotto. The Arcane Golem rises from below the arena to face off with the Mask. If Ninja is at the ground level, he must navigate himself through the field of pink energy balls while avoiding the downward lasers. Emerald Golem is a giant green-gray rock golem with chunks of emerald sticking out of its tall rectangular hands and its flat shoulders. Generally the hands raise up and pound down into the ground directly beneath each hand, but the hands can also move freely through the air, independent of the body. The group each raise an arm up into the air and they teleport away, returning together from below the arena as the Arcane Golem. Arcane Golem gathers energy between its hands. The Arcane Golem brings its cupped hands together, and the hands crackle with pink electricity as a pink energy ball forms between the two hands. Afterwards, the hands return to their default positions. We’ll only be able to do this for a short time however as the spike crystals will begin emerging from the boss’s shoulders again and will damage you if they fully emerge whilst you are still standing there at the time. The emerald chunks on its shoulders are long and pointy, like spikes, which retract after Ninja deals enough damage to Emerald Golem's core. These can cause significant damage if you bump into them. The Messenger Wiki is a FANDOM Games Community.
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