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Schließfachtausch, Adresse oder Bankverbindung ganz einfach online ändern: Das AstraDirect Serviceportal hilft bei allen Fragen schnell und rund um die Uhr. News agency Reuters had also reported on Wednesday that the US regulators had widened the scope of the probe of the vaccine. This skill is also known as Dragon Saint in TearRing Saga: Utna Heroes Saga. FINDEN SIE IHREN ASTRA SPORTS TOURER. PROBEFAHRT ANFRAGEN. since…, Maybe it’s just me and a few others that I noticed, but I’m noticing a LOT of people…, Post your ar-d replays to help pretend these are ever on-topic 32 min ago, C++ | Naturally, the higher the user’s attack, the more damage from the specials. As a general rule, Glimmer and Astra tend to be more effective when the user has high Attack. Der Astra Sports Tourer ist mit seiner aktuellen Motorengeneration und der herausragender Aerodynamik sportlich, sparsam und effizient. As part of the Unified Community Platform project, your wiki has been migrated to the new platform.

-- This script has been converted to FE by iPxter, if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end, local Player,Mouse,mouse,UserInputService,ContextActionService = owner, print("FE Compatibility code by Mokiros | Translated to FE by iPxter"), local Event = Instance.new("RemoteEvent"), --Fake event to make stuff like Mouse.KeyDown work, local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}, --Creating fake input objects with fake variables, local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}, local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}, local CAS = {Actions={},BindAction=function(self,name,fun,touch,...), CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil, --Merged 2 functions into one by checking amount of arguments, --This function will trigger the events that have been :Connect()'ed, if t and t._fakeEvent and t.Function then, Event.OnServerEvent:Connect(function(plr,io), local b = io.UserInputState == Enum.UserInputState.Begin, if io.UserInputType == Enum.UserInputType.MouseButton1 then, return m:TrigEvent(b and "Button1Down" or "Button1Up"), m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()), UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false), local Player = game:GetService("Players").LocalPlayer, local Event = script:WaitForChild("UserInput_Event"), local UIS = game:GetService("UserInputService"), --Since InputObject is a client-side instance, we create and pass table instead, Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}), --Give the server mouse data 30 times every second, but only if the values changed, --If player is not moving their mouse, client won't fire events, Event:FireServer({isMouse=true,Target=t,Hit=h}), Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS, --//====================================================\\--, --|| CREATED BY SHACKLUSTER, --\\====================================================//--, local sick = Instance.new("Sound",Character), function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET), NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID, if TEXTUREID ~= "nil" and TEXTUREID ~= "" then, NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID, function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR), NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)), Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60), local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), local ROBLOXIDLEANIMATION = IT("Animation"), ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation", ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571", local WEAPONGUI = IT("ScreenGui", PlayerGui), local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}, local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}, local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}, local HITBLOCKSOUNDS = {"199148933", "199148947"}, local SKILLTEXTCOLOR = C3(0.05,0.05,0.15), ArtificialHB = Instance.new("BindableEvent", script), game:GetService("RunService").Heartbeat:connect(function(s, p), function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS), return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = SIN((1 - t) * theta) * invSinTheta, finishInterp = SIN(t * theta) * invSinTheta, startInterp = SIN((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME), frame.BackgroundTransparency = TRANSPARENCY, function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME), label.TextStrokeTransparency = STROKETRANSPARENCY, PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10, function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1), function CreateSound(ID, PARENT, VOLUME, PITCH), coroutine.resume(coroutine.create(function(), NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID, game:GetService("Debris"):AddItem(NEWSOUND, 10), function CFrameFromTopBack(at, top, back), return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z), function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW), local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)), local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)), coroutine.resume(coroutine.create(function(PART), wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0), wave.Transparency = wave.Transparency + (0.5/WAIT), function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW), local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true), local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)), wave.Transparency = wave.Transparency + (1/WAIT), function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW), local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true), mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)), mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)), mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)), function CheckTableForString(Table, String), if string.find(string.lower(String), string.lower(v)) then, local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}, if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then, function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit), local Direction = CFrame.new(StartPos, Vec).lookVector, local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}), local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore), if RayHit and CheckIntangible(RayHit) then, RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit), function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine), local Direction = CF(Part.Position,ToLocation), local Distance = (Part.Position - ToLocation).magnitude, Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime), RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0), local naeeym2 = Instance.new("BillboardGui",Character), local tecks2 = Instance.new("TextLabel",naeeym2), tecks2.TextColor3 = Color3.new(0.05,0.05,0.15), tecks2.TextStrokeColor3 = Color3.new(0,0,0), for _, c in pairs(Character:GetChildren()) do, if c.ClassName == "Part" and c ~= RootPart then, c:FindFirstChildOfClass("Decal").Transparency = TRANS, q:FindFirstChildOfClass("Decal").Transparency = TRANS, local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame"), local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame"), local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame"), local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame"), local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1"), local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2"), local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3"), local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Astral Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp"), function killnearest(position,range,maxstrength), for i,v in ipairs(workspace:GetChildren()) do, if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then, if(body[part].Position - position).Magnitude < range then, --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}), bv.velocity = CF(position,body[part].Position).lookVector*maxstrength, if v.Anchored == false and (v.Position - position).Magnitude < range then, --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}), v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength, local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)), local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character), local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)), RAY.Transparency = RAY.Transparency - 1/75, MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)), MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)), MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)), CreateSound("168586621", CENTER, 10, 0.8), local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character), GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p), CreateSound("429459101", RightArm, 10, 0.8), Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed), local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)), SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed), local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)), CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0)), CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6), BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))), MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)), BLADE.Transparency = BLADE.Transparency - 0.1, BLADE.Transparency = BLADE.Transparency + 0.01, local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)), CreateSound("429459101", ABSOLUTE, 10, 1), ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2), ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0), ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01, local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)), CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)), FireArc(CHARGE,ABSOLUTE.Position,45,45,true), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed), MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)), CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2), Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3), Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0)), CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)), CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)), CreateSound("168586621", ABSOLUTE, 4, 0.8), CreateSound("201858144", ABSOLUTE, 10, 0.8), MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1), MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)), local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)), O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)), decal.Texture = "http://www.roblox.com/asset/?id=349165228", decal2.Texture = "http://www.roblox.com/asset/?id=349165228", local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)), local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z), O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)), local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)), ROOT.CFrame = CF(O2.Position,RootPart.Position), O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)), O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed), RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed), RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5), O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)), Mouse.Button1Down:connect(function(NEWKEY), if Jump == "Jump" and (Disable_Jump == true) then, local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION), local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude, local TORSOVERTICALVELOCITY = RootPart.Velocity.y, local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed), if c:FindFirstChildOfClass("ParticleEmitter") then, c:FindFirstChildOfClass("ParticleEmitter"):remove(), if c:FindFirstChild("Dominus") == nil then, local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0)), elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then, for _, c in pairs(game.Players:GetChildren()) do, if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then, for _, c in pairs(workspace:GetChildren()) do, MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)), Lua |

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